{"id":1231,"date":"2013-05-23T16:19:36","date_gmt":"2013-05-23T08:19:36","guid":{"rendered":"http:\/\/www.whoisandrewwee.com\/?p=1231"},"modified":"2013-05-23T16:20:39","modified_gmt":"2013-05-23T08:20:39","slug":"casual-connect-gamestop-kongregate-f2p","status":"publish","type":"post","link":"http:\/\/whoisandrewwee.com\/game-development\/casual-connect-gamestop-kongregate-f2p\/","title":{"rendered":"Casual Connect Asia 2013 – GameStop (Kongregate) – F2P success strategies"},"content":{"rendered":"

The title of the presentation may have been long, but GameStop’s principal for business development, David Chiu, gave a wealth of stats that reinforced a lot of what you might have heard and know, but it also had some surprised that were backed up by data from stats from game portal Kongregate.<\/p>\n

Hence, “Maximizing Player Retention and Monetization in Free-to-Play Games: Comparative Stats for Asian & Western Games” probably ranked as the best session for me on day 2 of Casual Connect Asia 2013 which was held in Singapore.<\/p>\n

Some stats about Kongregate:<\/p>\n