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May 2013 archive

Casual Connect Asia 2013 – GameStop (Kongregate) – F2P success strategies

The title of the presentation may have been long, but GameStop’s principal for business development, David Chiu, gave a wealth of stats that reinforced a lot of what you might have heard and know, but it also had some surprised that were backed up by data from stats from game portal Kongregate.

Hence, “Maximizing Player Retention and Monetization in Free-to-Play Games: Comparative Stats for Asian & Western Games” probably ranked as the best session for me on day 2 of Casual Connect Asia 2013 which was held in Singapore.

Some stats about Kongregate:

  • 15 million monthly uniques
  • Core gamers are 85% male,
  • Average age of 21
  • Most popular game genres are MMO (massively multiplayer online), RPG (roleplaying games), (more…)

Casual Connect Singapore: Tips from DeNA – How to create a bestselling mobile game

Tokyo-based DeNA Co Ltd, which owns the mobage games platform has had a winner with it’s Blood Brother’s mobile RPG , which has ranked #1 on Google Play in 33 countries.

So it was great to get an insight into how the company put together its strategy to come up with a winning game.

DeNA Singapore managing director Tetsuya Mori presented a session “How a Japanese mobile RPG made it big outside Japan” at Casual Connect Singapore today.

Mr Mori said that previously a game’s success had been often linked to a gaming platform, like Super Mario being linked to the Nintendo video game system and the Final Fantasy series and the Sony Playstation.

However, the trend has been towards (more…)

Game development conference in Singapore: Casual Connect Asia

 

Despite fallout after Facebook started steadily imposing their 30% “tax” on in-game purchases last year, the Internet’s largest social network has seen a steady exodus of game publishers from the platform. On a rough basis, it feels like anywhere from 30-50% of hardcore players have chosen to move their game playing to dedicated game platforms like Zynga, Kongregate or MochiGames, or are playing on standalone game sites like Ninjakiwi or Armorgames.

Recent coverage in the Wall Street Journal has talked about the trend of major game launches fuelled by major ad budgets.

For example, mobile app developer ZeptoLab UK whose “Cut the rope” which was launched in 2010 on the back of mostly word-of-mouth viral marketing is now spending as much as $1 million on launching the latest version of their game, “Cut the Rope: Time Travel” boosted by tie-ins with Burger King which bundled the green Nom Om monster plush toy with their kids meals.

It’s not all for nothing either, as NPD group said mobile game sales topped $2 billion in 2012.

Another mobile app developer, Tokyo-based GungHo Online Entertainment, launched Puzzles & Dragons in Japan boosed by TV ads, an unusual marketing tactic for a smaller (in relation to major developers like Electrionic Arts and Blizzard) game developer.

So it’s probably an opportune time that Casual Connect is conducting another game development conference in Singapore. The event takes place later this month (May 21-23) at the ShangriLa Hotel.

A number of app developers are based in Singapore and in Southeast Asia, so there’ll be some good sessions during the event.

There’ll be reps from Facebook’s game publishing arm, PopCap Games (which publishes Plants vs Zombies) as well as local developers talking about their experience.

If you’re interested in game/app development, you should take a look at the Casual Connect Asia event website.